Destiny 2: Beyond Light - Warlock - Crystocrene - High Poly
Front rendered in ZBrush

Front rendered in ZBrush

Back rendered in ZBrush

Back rendered in ZBrush

All sides rendered in ZBrush

All sides rendered in ZBrush

Face in ZBrush

Face in ZBrush

Warlock Bond in ZBrush

Warlock Bond in ZBrush

Boots in ZBrush

Boots in ZBrush

Robes and armor in Marvelous Designer

Robes and armor in Marvelous Designer

Bedroll in Marvelous Designer

Bedroll in Marvelous Designer

Bandana in Marvelous Designer

Bandana in Marvelous Designer

I modeled this Warlock armor set for Destiny 2 Beyond Light. I used Marvelous Designer to block out all of the cloth, the leather for the fur, and even some of the armor padding. This allowed all of the various elements to interact with each other in a realistic way so that the cloth is affected by the pieces on top. I used ZBrush to complete the high poly model, and Maya for the low poly and UVs. I also developed a special technique for creating the fur which we used on all three classes. I rendered these images in ZBrush and composited them in Photoshop.

Initial concept art was done by Dima Goryainov.